![]() Between all of these social media companies – Twitter, Facebook, YouTube, Twitch – they have to be friendly, on the one hand, and integrate all the sharing between all the different platforms. Maron: I feel like it’s two parents fighting. GamesBeat: Where are you on the YouTube/Twitch competition? I do a variety - just playing the game and broadcasting as I play it with my reactions, and then sometimes a longer-term, more high-production-value project that takes a few months to complete. Something that you take a lot of time to work on produce, that’s usually the most well-received. Maron: Usually Minecraft has been the most popular. GamesBeat: What works for you best as far as the kinds of shows that draw? I’m me and I guess that appeals to some people. I still don’t know 100 percent why everyone watches me. Maron: I suppose the easiest way to put it is that I’m an entertainer. GamesBeat: Do you view this as entertainment? Are you something like a talk show host? Can you think of an analogy to other kinds of broadcasting? While that was going on, YouTube was going pretty well for me, so I decided to take the leap. As I was trying to switch majors – because you’re supposed to know exactly what you’ll do with your life when you first start college – it was a difficult process. I realized that maybe video games could be a viable career, which I hadn’t thought about beforehand. Then I decided, a fair bit through my first year, I wanted to go into computer science. GamesBeat: Did you skip college altogether? About a year into it is when I decided to go full time. But everyone accepted, hey, it’s mutually beneficial, so it got to so you could monetize gaming content. When I’d begun there wasn’t a clear understanding between publishers and YouTubers and streamers as far as whether this was something you could monetize. I didn’t know you could monetize anything. I started doing this when I was a senior in high school, because I wanted to show off the scores I got in Call of Duty. I was a skate camp counselor another summer. I worked at a Coldstone Creamery for a summer in high school. GamesBeat: How old are you? Did you have any other career before you started? A lot of people like the idea of still having a guaranteed income. Some people, maybe they’re not comfortable with the fact that when you do it full time, there’s no consistent salary. Some people have half a million followers and they’re still working another job. I see such of a range of people doing this full time, though. Maron: It’s been full-time for me since December of 2011. ![]() GamesBeat: I try to understand the economics of this - at what point does that audience becomes large enough to support you? Maron: On Twitch it’s about 1.2 million followers. GamesBeat: How big is your audience on both sites? I feel like it’s more informal and casual, whereas on my YouTube channel people expect a particular style. Maron: Minecraft has been the primary one, but I like to use streaming as a way to try out new stuff. GamesBeat: Did you start with any particular game? But I’ve been around since the beginning of Twitch. I don’t know if you saw the keynote earlier, but Marcus was saying how it started back in 1999. I started on, and then when Twitch got created they migrated me over because I did games. GamesBeat: Where are you from? How long have you been streaming?
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